![]() ![]() If Roblox is able to address this issue, it would improve my development experience because my users would be able to better facially express their emotions and avatar identity in immersive 3D space, which would foster a more deeply engaging social metaverse experience and earn me more robux and tickets. Such effects can greatly enhance lifelike expression, and alternatives like emoji break full voice chat immersion. ![]() In short: Stevie Standard cannot cry, drool, get heart eyes, or grow vampire teeth. Much like the emote menu, history shows the platform cannot rely on individual developers to facilitate what I believe should be a metaverse-wide confident and effortless use of UGC. Players can emote in-game using one dynamic head or one face, and multiple emotes: However unlike emotes, it’s cumbersome or impossible to select faces in-experience. (These are images/meshes, not faces, you cannot try them on, they WERE gonna be faces.) Thats all Im gonna do, you can look at the rest yourself. (Not the off sale ones you think.) These can be found on the Wikipedia. As a Roblox developer, it is currently difficult to allow users to facially express their emotions using different faces. (Not the off sale ones you think.) Roblox Forum. ![]()
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